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Remedy Entertainment Oyj
€20.00
May 20, 7:00:00 PM GMT+3 · EUR · HEL · Disclaimer
StockFI listed security
Previous close
€18.96
Day range
€18.80 - €19.28
Year range
€15.66 - €30.65
Market cap
259.96M EUR
Avg Volume
9.88K
P/E ratio
-
Dividend yield
-
Primary exchange
HEL
Market news
Financials
Income Statement
Revenue
Net income
(EUR)Dec 2023Y/Y change
Revenue
9.06M-15.85%
Operating expense
9.94M19.99%
Net income
-7.18M-1,125.45%
Net profit margin
-79.20-1,355.88%
Earnings per share
-0.74-772.73%
EBITDA
-5.12M-9,380.56%
Effective tax rate
18.29%
Total assets
Total liabilities
(EUR)Dec 2023Y/Y change
Cash and short-term investments
27.42M-48.11%
Total assets
79.26M-20.38%
Total liabilities
11.51M2.80%
Total equity
67.75M
Shares outstanding
13.49M
Price to book
3.78
Return on assets
-17.45%
Return on capital
-19.37%
Net change in cash
(EUR)Dec 2023Y/Y change
Net income
-7.18M-1,125.45%
Cash from operations
-2.53M-411.19%
Cash from investing
-1.17M56.19%
Cash from financing
-705.50K-62.93%
Net change in cash
-4.41M-92.67%
Free cash flow
1.71M582.92%
About
Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the Max Payne franchise, Alan Wake, Quantum Break and Control. Sam Lake, Remedy's creative director, has represented the company on numerous occasions. Founded in August 1995 by members of demoscene group Future Crew, Remedy Entertainment created their first game, Death Rally, in a team member's basement. Apogee Software served as the game's publisher, and continued to be involved in the production of their next title, Max Payne, which received critical acclaim upon release. The game was followed by a sequel, Max Payne 2: The Fall of Max Payne, released by Rockstar Games. After spending seven years working on the Max Payne franchise, the developer decided to create a new intellectual property called Alan Wake. This title was once suspected to be vaporware because of the length of time it took to produce and release. It gained a cult following when it was released in 2010, by Microsoft Game Studios, though at the time its sales were not enough to justify the production of a sequel. Wikipedia
Founded
Aug 18, 1995
Employees
360
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